SFX Design
Interactive Audio
Sounds recorded with Tascam DR-05X or sourced from Splice
An indie point and click visual novel made with Unity, created by VanillaInTheAbyss. My role is SFX designer, dialogue editor, and cut-scene foley artist.
A 3D arena fighter by Senior UMD students for their 2026 Immersive Media Design Capstone. My role is SFX designer and voice-line editor.
A 2d tower defense game made with Unity, and in partnership with publisher. My role is SFX designer and Composer.
24 Hour SFX Design and Composition with Digitakt II and Logic Pro
Soundscript Entry 01
An SFX translation and narrative design practice
Water to ice
An audiovisual study on the transition between water and ice. Made with Touch Designer and Reaper.
A concept project with neuroscience undergraduate Maia Lee and information science undergraduate Danny Mallya, under Professor Myungin Lee of UMD's Computer Science Department.
The embedded video shows our groups final project: a 50-track audio system grouping 10 sets of 5, where users emotional inputs to 10 therapeutic questions unmute tracks to form a personalized soundscape and digital environment; developed in Unity with clinical research and transformed into a real-time EEG-guided meditation system.
Adaptive Audio System for Soundscape Therapy